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arrows: ← → turn, ↑ ↓ forward/backward (one tick per key press)
This is a basic first person raycaster game whose engine is a transformer, built completely by hand and run — as a GGUF file — by a standard ollama server. That transformer was not obtained by training, but hand crafted (I mean, figuratively) to handle the game.
Every keypress the frontend sends a command to the server, and gets as response 35 tokens: the new game state, and 32 columns that tell it what to render and where. The context has no history: the current state keeps getting re-computed from the whole "conversation".